Global In-Game Advertising Market Research Report: Information By Type (Static Ads, Dynamic Ads, and Advergaming), By Device Type (PC/Laptop and Smartphone/Tablet), and By Region (North America, Europe, Asia-Pacific, and Rest of The World), Global Economy Insights, Regional Outlook, Growth Potential, Price Trends, Competitive Market Share & Forecast Till 2032

Region: Global | Format: Word, PPT, Excel | Report Status: Published

 

In-Game Advertising Market Overview

Global In-Game Advertising Market Size was valued at USD 7.6 Billion in 2022. The In-Game Advertising market industry is projected to grow from USD 8.4 Billion in 2023 to USD 20.4 Billion by 2032, exhibiting a compound annual growth rate (CAGR) of 12.46% during the forecast period (2023 - 2032).

The rising popularity of social and mobile gaming, as well as benefits like less expensive advertising, better reach and ROI, simple integration, and simple ad settings in social gaming, are the key market drivers enhancing the market growth.

In-Game Advertising Market Trends

Growing interest in social and mobile gaming is driving the market growth

The expansion of in-game advertising is projected to benefit from the growing popularity of social and mobile gaming. To include advertising, desktop and mobile games can use commercials, cutscenes, billboards, and backdrop images. Additionally, users may enjoy the game more smoothly because these commercials are not disruptive. It is believed that in-game advertisements will leave viewers with favorable and persistent impressions of the products and have a higher audio-visual impact.

Lower advertising costs, greater reach and ROI, rapid integration, and simple ad configuration in social gaming are some of the aspects that are anticipated to drive the in-game advertising market. Additionally, the adoption of secure payment options for gaming reduces fraud, which can also stimulate the market throughout the forecast period. It is projected that the market would grow as a result of the growing number of free smartphone games that feature in-game adverts.

The top market participants' transactions and market expansion indicate that the in-game advertising market will continue to expand. This will result in more applications using in-game advertising. The global industry is expected to grow as interest in social networking and mobile gaming increases. Games on desktop and mobile platforms can include in-game advertisements alongside commercials, dramas, billboards, and backdrop displays. Additionally unobtrusive, these advertising give players a more seamless experience. Through a stronger audio-visual effect, in-game advertising aims to give players positive, lasting impressions of the product.

The growing player base and increased partnerships between advertisers and video game creators are the two main factors driving the growth of the global in-game advertising (IGA) business. The gaming industry is rapidly growing as a result of the development of free-to-play online games like Apex Legends and Fortnite. More than 2.4 billion gamers are anticipated to exist globally by 2025, and this industry is expected to generate more than USD 300 billion. Advertisers will be encouraged to spend money on in-game advertising since they will be able to swiftly reach a larger audience made up of people from various demographic categories and geographical locations. Thus, driving the In-Game Advertising market revenue.

Scope of In-Game Advertising Market Repor

A recent market research report added to repository of Intellectual Market Insights Research is an in-depth analysis of Global In-Game Advertising Market. On the basis of historic growth analysis and current scenario of In-Game Advertising market place, the report intends to offer actionable insights on global market growth projections. Authenticated data presented in report is based on findings of extensive primary and secondary research. Insights drawn from data serve as excellent tools that facilitate deeper understanding of multiple aspects of global In-Game Advertising market. This further helps users with their developmental strategy.

In-Game Advertising Key Market Players & Competitive Insights

Leading industry companies are making significant R&D investments in order to diversify their product offerings, which will drive the In-Game Advertising market's expansion. Important market developments include new product releases, contractual agreements, mergers and acquisitions, greater investments, and collaboration with other organizations. Market participants are also engaging in a number of strategic actions to increase their global footprint. The In-Game Advertising sector needs to provide affordable products if it wants to grow and thrive in a more competitive and challenging market environment.

One of the primary business strategies employed by manufacturers in the worldwide Aerospace Foam industry to assist customers and expand the market sector is local manufacturing to reduce operational costs. Some of the biggest benefits to medicine have recently come from the In-Game Advertising sector. Major players in the In-Game Advertising market, including Alphabet Inc., Anzu Virtual Reality Ltd., Blizzard Entertainment Inc., Electronic Arts Inc., MediaSpike Inc., ironSource Ltd., Motive Interactive Inc., Playwire LLC., RapidFire Inc., WPP Plc., are attempting to increase market demand by investing in research and development operations.

InMobi platforms streamline mobile advertising for its clients by fusing big data, user behavior, and cloud-based infrastructures. With 872 million active unique users in more than 200 countries, InMobi is the largest independent mobile ad network in the world and was named one of the 50 Disruptive Companies of 2013 by MIT Technology Review. InMobi has announced the introduction of in-game advertising, which will make it possible to connect with premium mobile consumers, in April 2021. It will be made up of adverts that flow naturally with the gameplay.

Video games and esports can now have in-game advertisements from the real world thanks to Anzu.io (also known as Anzu Virtual Reality). Its integrated in-game advertising solution incorporates advertisements right into the action. Additionally, the platform enables brand advertisers to use video games to distribute real-world advertisements in IAB-recognized formats. Anzu.io patented their current method of determining the viewability of intrinsic advertising in January 2023. Intrinsic advertising is a technology that embeds adverts within the game's setting. A notable instance is the arcade game Crazy Taxi, which uses real-world establishments like KFC and the long-gone Tower Records as settings in the game.

Key Companies in the In-Game Advertising market include

  • Alphabet Inc.
  • Anzu Virtual Reality Ltd.
  • Blizzard Entertainment Inc.
  • Electronic Arts Inc.
  • MediaSpike Inc.
  • ironSource Ltd.
  • Motive Interactive Inc.
  • Playwire LLC.
  • RapidFire Inc.
  • WPP Plc.

In-Game Advertising Industry Developments

November 2022: Today, Unity declared the completion of its merger with ironSource, making it the leading end-to-end platform for developing mobile applications in the market. Unity is able to support creators across the entire development lifecycle as they create, operate, and turn immersive real-time games and 3D experiences into lucrative companies thanks to this revolutionary combination.

February 2023: Anzu, the most innovative intrinsic in-game advertising solution, and Livewire, the leading global gametech and gaming marketing agency, have partnered in Germany. The new multi-year contract builds on the regional success Anzu has had in bringing brands and players together through intrinsic in-game advertising in well-known mobile, PC, and Metaverse games, such as those from Deutsche Telekom, Vodafone, and Sparkasse.

In-Game Advertising Market Segmentation

In-Game Advertising Type Outlook

  • Static Ads
  • Dynamic Ads
  • Advergaming

In-Game Advertising Device Type Outlook

  • PC/Laptop
  • Smartphone/Tablet
  • Dynamic

In-Game Advertising Market Segment Insights

In-Game Advertising Type Insights

The global In-Game Advertising market segmentation, based on Type, includes static ads, dynamic ads, and advergaming. In the in-gaming advertising market, the static ads sub-segment was the dominant type in 2022. Static advertisements are those that don't change. Promoters use static advertising, put simply, to broaden their audience and raise brand recognition. When a static commercial includes a banner or adverts in video games, it could be misinterpreted for a dynamic advertisement.

In-Game Advertising Device Type Insights

The global In-Game Advertising market segmentation, based on Device Type, includes PC/laptop and smartphone/tablet. In 2022, the PC/laptop sub-segment dominated the global in-game advertising industry. In terms of concurrent users worldwide, the PC gaming platform Steam routinely announces breaking records. One of the reasons the PC/laptop sub-segment is prominent is because online games have high graphic resolutions and are accessible on PC/laptop, which leads to a huge number of PC/laptop games being played by people around the world with improved user experiences.

In-Game Advertising Regional Insights

Insights into the markets in North America, Europe, Asia-Pacific, and the rest of the world are provided by the study. In 2022, the global in-game advertising market was dominated by North America, which also held the greatest market share. The North American region is expected to expand due to the rising sales of cellphones, PCs, laptops, and other electronic devices. As more game developers use gaming as a marketing strategy, top-quality new games are being published for smartphones, tablets, and consoles at a faster rate. Many developers utilize in-game advertising because it is unobtrusive and may be displayed while the player is still playing the game. Developers can reach a wide audience and improve their market position by using in-game advertising. The market size expansion of in-game advertising in the predicted time frame is likely to be accelerated by such factors. Further, In the North American area, the U.S. In-Game Advertising market had the biggest market share, while the Canada In-Game Advertising market had the quickest rate of expansion.

Further, the major countries studied in the market report are The U.S., Canada, German, France, the U.K, Italy, Spain, China, Japan, India, Australia, South Korea, and Brazil.

During the anticipated term, a respectable growth rate is anticipated for the European In-Game Advertising market. To eliminate unreliable and pointless advertisement data, local businesses are using cutting-edge items more regularly. Due to the presence of various top-tier technological companies in the area, in-game advertising is also becoming more popular. Further, In the European region, the German In-Game Advertising market had the biggest market share, and the U.K. In-Game Advertising market had the quickest rate of growth.

Over the forecast period, the Asia Pacific In-Game Advertising market is anticipated to develop at the fastest rate. Mostly as a result of the region's widespread youth gaming appeal. The development of advanced in-game advertising solutions by technology companies is another factor driving the market for in-game advertising. Further, In the Asia-Pacific region, the Indian In-Game Advertising market had the quickest rate of growth while China's In-Game Advertising market had the greatest market share.

In-Game Advertising Market Report is also available for below Regions and Country Please Ask for that

North America

  • U.S.
  • Canada

Europe

  • Switzerland
  • Belgium
  • Germany
  • France
  • U.K.
  • Italy
  • Spain
  • Sweden
  • Netherland
  • Turkey
  • Rest of Europe

Asia-Pacific

  • India
  • Australia
  • Philippines
  • Singapore
  • South Korea
  • Japan
  • China
  • Malaysia
  • Thailand
  • Indonesia
  • Rest Of APAC

Latin America

  • Mexico
  • Argentina
  • Peru
  • Colombia
  • Brazil
  • Rest of South America

Middle East and Africa

  • Saudi Arabia
  • UAE
  • Egypt
  • South Africa
  • Rest Of MEA

Points Covered in the Report

  • The points that are discussed within the report are the major market players that are involved in the market such as market players, raw material suppliers, equipment suppliers, end users, traders, distributors and etc.
  • The complete profile of the companies is mentioned. And the capacity, production, price, revenue, cost, gross, gross margin, sales volume, sales revenue, consumption, growth rate, import, export, supply, future strategies, and the technological developments that they are making are also included within the report. This report analysed 5 years data history and forecast.
  • The growth factors of the market are discussed in detail wherein the different end users of the market are explained in detail.
  • Data and information by market player, by region, by type, by application and etc., and custom research can be added according to specific requirements.
  • The report contains the SWOT analysis of the market. Finally, the report contains the conclusion part where the opinions of the industrial experts are included.

Key Questions

  • How much the global In-Game Advertising Market valued?
  • Which region has the largest share in 202 3for the global In-Game Advertising Market?
  • What are the driving factors for the market?
  • Which is the leading segment in the global market?
  • What are the major players in the market?

Research Scope of In-Game Advertising Market

  • Historic year: 2018- 2021
  • Base year: 2022
  • Forecast: 2023 to 2032
  • Representation of Market revenue in USD Million

In-Game Advertising Market Trends: Market key trends which include Increased Competition and Continuous Innovations Trends:

Frequently Asked Questions

  • PUBLISHED ON : August, 2024
  • BASE YEAR : 2023
  • STUDY PERIOD : 2020-2032
  • COMPANIES COVERED : 20
  • COUNTRIES COVERED : 25
  • NO OF PAGES : 380

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